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- ULTIMA I Strategy
-
- Strategy suggestions for playing "Ultima I" are presented in this file,
- which is divided into five sections: I) The Beginning, II) The Dungeons,
- III) Space Travel, IV) Saving the Princess, and V) Battling Mondain.
- Descriptions of the terrain of the four continents of Ultima are provided in
- the next file, entitled "Layout."
-
- I. THE BEGINNING
-
- Once you create your character, and endow him or her with race, type, and
- attributes, you are ready to begin your adventure. Each race and type of
- character has its own advantages and disadvantages. Obviously, a fighter is
- vicious in battles, wizards or clerics throw potent spells, and thieves are
- good at thievery. Experiment with different characters. Your first step,
- upon finding yourself in the middle of a grassy plain, is to ready your
- armor (leather) and a weapon (dagger). Thus prepared, you may then begin to
- explore the world of Ultima.
-
- You will encounter a number of strange creatures during your travels. On
- land, you will find Orcs, Evil Trents, Hoods, Knights, Bears, Wandering
- Warlocks, Necromancers, Hidden Archers, Thieves, Dark Knights, and Evil
- Rangers. In the ocean, there are Giant Squid, Ness Creatures, Dragon
- Turtles, and Giant Octopi. It is likely that you'll be killed quickly. If
- so, you will be reincarnated. (If you're reincarnated in the middle of
- water, keep trying to move or attack. These actions will use up your food
- and hit points, and you'll be reincarnated again -- hopefully on land the
- next time.) However, your resurrected self is lacking in food, gold, and
- weapons. Take heart! Although the process of building up your points and
- possessions seems slow, if you persevere you will "ultimately" be
- victorious. The following strategy hints should be helpful:
-
- 1) It is often advisable to avoid combat. Try to run away from an enemy
- until you can build up your hit points.
-
- 2) Buy and steal as much armor as possible. If you are killed, you will
- retain your armor, vehicles, and spells, but you will lose your weapons.
-
- 3) To increase your gold supply, you can sell some of your armor.
-
- 4) As soon as possible, descend into a dungeon. By entering a dungeon and
- killing a number of creatures, you will gain hit points, experience points,
- and gold (and food, if you're killed in a dungeon). You can do this again
- and again, building up your character.
-
- 5) Always buy a drink from Varg the tavern keep in a pub. He may give you
- some helpful clues.
-
- 6) As you gain experience points, you will find that more advanced weapons
- and transportation become available in the cities. Items such as pistols,
- blasters, and phazors are invaluable in battles (in fact, sea creatures will
- be "out of weapon range" until you get a hold of, at least, a set of bow and
- arrows). By a strange quirk in the game, you may be able to steal
- technologically advanced weapons or armor even before they're available for
- purchase! Use of a vehicle will conserve your food supply during your
- travels. Seagoing vessels and air cars allow you to visit islands and cross
- oceans. Once you've obtained a frigate or an air car, you can use its
- cannons or lasers to fire on enemies. A space shuttle will be required for
- space travel.
-
- 7) When you enter a castle, be sure to transact with the King. If you have
- sufficient gold, he will sell you hit points. If you offer service, he will
- send you on a quest for which you will be handsomely rewarded.
-
- 8) Save the game frequently. You never know when 7 Hidden Archers or 4 Ness
- Creatures might attack and kill you.
-
- 9) Beware of Wenches, Jesters, and Bards. They like to steal your
- possessions.
-
- II. THE DUNGEONS
-
- Dungeon experience is vital in order to increase your hit points. It can
- also be fatal. If your character is a novice, it's best to explore only the
- 1st or 2nd level of a dungeon. Then you can retrace your steps, climb out of
- the dungeon alive, and repeat the process. As you become stronger, you can
- descend deeper into a dungeon. There you will do battle with increasingly
- powerful creatures, but you may also gain hundreds of hit points and gold
- pieces. You will encounter the following enemies in any dungeon:
-
- Levels 1 and 2: Thieves, Rangers, Skeletons, Bats, Giant Rats
-
- Levels 3 and 4: Giant Spiders, Cyclopes, Orcs, Gelatinous Cubes, Vipers
-
- Levels 5 and 6: Ettins, Minotaurs, Mimics, Carrion Creepers, Lizard Men
-
- Levels 7 and 8: Wraiths, Wandering Eyes, Liches, Tanglers, Gremlins
-
- Levels 9 and 10: Daemons, Balrons, Mind Whippers, Zorns, Invisible Seekers
-
- Even if you have accumulated many thousands of hit points, some of the more
- powerful creatures can easily destroy you. You will have to discover,
- through trial and error, which weapons or spells you should use against
- them. (Note: Only a wizard can use the Blink, Create, Destroy, and Kill
- spells.) The following strategy hints should help you in surviving dungeon
- travel:
-
- 1) Use the Inform and Search command frequently. This will disclose traps
- which you can then avoid (rope and spikes will save you from falling through
- a hidden trap, but you lose them).
-
- 2) Use the Destroy spell to dissolve force fields.
-
- 3) Use the Blink spell to escape to another place on that level (useful when
- monsters are attacking from all sides or when you're surrounded by force
- fields and have no Destroy spells).
-
- 4) Map each level so you don't get lost. Or, purchase plenty of Ladder Up
- and Ladder Down spells to allow you to move easily between levels.
-
- 5) Remember: You cannot save the game from within a dungeon. Also, you
- cannot put on any new armor if it has been destroyed (by a Gelatinous Cube,
- for example).
-
- 6) You may wish to use an Unlock spell to open chests, and an Open spell to
- open coffins. You will find additional gold in these containers.
-
- 7) If you are on a quest (to kill a Balron, Liche, Cube, or Creeper), do not
- dally on other levels. Go straight down to the level where the creature you
- are seeking lives (using Ladder Down spells), kill it, then get out of the
- dungeon quickly (using Ladder Up spells). It is very easy to be overwhelmed
- by enemies on the lower levels, and you could be killed. Gremlins may steal
- all your food; Invisible Seekers may annihilate you before you can locate
- them; Mind Whippers may destroy your intelligence with their mental attacks.
-
- III. SPACE TRAVEL
-
- You have been exploring the four continents of Ultima, crossing plains and
- oceans, and increasing your attributes and possessions. Suddenly, you find
- advanced weapons, armor, and vehicles in the cities. Purchase a space
- shuttle as soon as you have enough gold. The shuttle will carry you out
- into space where you will strive to destroy 20 enemy vessels. If you do
- this, you will be designated a "Space Ace." You will want to be a Space Ace
- before rescuing the princess. If you destroy the enemy spacecraft, and
- return alive to Ultima, you will have gained thousands of experience points
- and will be ready to save the Princess. Space movement can be tricky, and
- the following strategy hints should help:
-
- 1) The first view you will see is your shuttle, motionless in space. Nearby
- is a Base, a Star, and Ultima. You can use your shuttle for continued
- travel, or you can dock at the base and purchase a different vehicle (500
- gold pieces each time you exchange ships). The smaller vehicle has limited
- fuel, but a lot of shield power. The larger vehicle has plenty of fuel, but
- negligible shielding. Take the smaller ship since you won't want to go very
- far from base.
-
- 2) Docking with the base in order to exchange ships takes a little practice.
- If you do not dock exactly at the entry point in the base, you will destroy
- your shields and be disintegrated. Try this method: One forward thrust
- until you are near the base; one retro to stop your vehicle; one left turn
- or right turn to position your ship in the direction you want to go; one
- forward thrust to get it moving again; one retro to stop it; etc. In this
- way, you can slowly and carefully position your shuttle so that you can make
- a precision docking. Exchange ships.
-
- 3) Once you have a new ship, you must do a sector scan. This is
- accomplished by the Inform and Search command. Note: You will always be in
- the center of the sector scan. When you start out in space, you will be
- where the "B" is in the middle of the sector scan. The blank lines indicate
- empty space, the stars indicate stars, and the carets indicate enemy
- spaceships.
-
- 4) Since you don't want to get too far from your starting point, and you
- don't want to get lost and run out of fuel, always check the sector scan to
- make sure you know where you are. If the scan shows enemy ships to the
- left, turn your ship to the left. If the scan shows enemy ships below you,
- turn your ship downward. Apply thrust, then go into View change. Now
- you're in open space. Hit the Hyperspace key. At this point, you will be
- in a sector containing enemy ships.
-
- 5) Once you've destroyed the enemy ships (usually three), go into View
- change mode again. Stop your ship with one retro. If you went left
- originally, you'll want to return right. If you went down originally, you
- must turn your ship upward, and so on. Turn your ship to the appropriate
- direction, and apply thrust. Change the view again, hit hyperspace again,
- change the view again. You should be near your origination point, by a
- base. You can exchange ships again, or return to Ultima. This process can
- be repeated many times until you become a Space Ace. The game
-
- IV. SAVING THE PRINCESS
-
- In each castle, there is a Princess imprisoned. You will see her pacing in
- her cell in the lower right of the castle. The key to her cell may or may
- not be in the possession of the Jester (hopping around near the King). You
- must kill the Jester in order to get the key. Keep trying until you get the
- correct key that will unlock the Princess' cell. The following strategy
- tips should assist you in freeing the Princess:
-
- 1) You'll notice that the Jester sometimes comes near you as you enter the
- King's throneroom. Try to get him to stay near the entrance. Then you can
- kill him, and run (quickly!) down and over to the Princess' cell. Hit "U"
- to unlock the door. The Princess will follow you out of the cell if the
- correct key has been used. If you have not obtained the correct key, and
- the one you have does not unlock the door, follow the instructions below
- anyway in order to try to escape with your life.
-
- 2) The moment you kill the Jester, the guards will be upon you. They are
- virtually impossible to kill, so your best course is to outrun them. First
- of all, try to position the Princess between yourself and the guards. This
- will take a little practice, but eventually you should learn how to line the
- guards up behind you as you run for the castle exit.
-
- 3) Move quickly, being careful not to run into walls, trees, or ponds. One
- false move, and you'll be trapped between guards. In the far left room, try
- exiting to the north of the pond, and out left. It's tricky, but possible.
- As you leave the castle, the Princess will reward you handsomely and will
- tell you where to find the Time Machine.
-
- V. BATTLING MONDAIN
-
- Once you rescue the Princess and locate the Time Machine, you are ready to
- do battle with the evil wizard Mondain. Board the craft and launch.
- Although you are now an expert fighter (you've done away with Balrons and
- Liches, right?), Mondain will nevertheless engage you in the battle of your
- life. The following tactics should help you destroy the Evil Gem, kill
- Mondain, save the universe and, not incidentally, win the game:
-
- 1) You must first destroy the Evil Gem. Immediately approach the gem and
- hit "G" to get it. This action will destroy the gem. It will also drain
- away most of your hit points.
-
- 2) If you do not destroy the gem immediately, you will not be able to
- permanently kill Mondain. The Evil Gem that he created makes him immortal,
- so you must destroy the gem before turning to Mondain.
-
- 3) Now, begin to attack Mondain. Kill spells will not work against him;
- they only make him stronger. Just keep firing away until he weakens.
- Persist in your attack even though he unleashes an onslaught against you.
-
- 4) If your character is a wizard, you can use the Create spell to place a
- force field in front of you, however, it's best to continuing attacking
- Mondain. Hopefully, he will be weakening. You can tell that this is
- happening because he changes into a bird and ceases attacking you. Continue
- firing until you receive the message that Mondain is dead and that you're
- victorious.
-
-
- ULTIMA I Layout
-
- The game of "Ultima I" involves travel on land and sea and through space and
- time. This file is to help you map a dangerous world. The planet consists
- of four continents separated by oceans. These continents contain many
- cities, castles, dungeons, and landmarks which the traveler must explore.
- Once the adventurer has purchased a seagoing craft or an air car, he or she
- may traverse the oceans with ease. When sufficient gold and experience
- points are accumulated, a space shuttle may be obtained for extraterrestrial
- journeys.
-
- I. CONTINENT ONE
-
- 1) Overview
-
- Continent One contains two castles (Lost King and Lord British); eight
- cities (Yew, Fawn, Britain, Montor, Grey, Paws, Moon, and Tune); nine
- dungeons (Perinia, Lost Caverns, Mondain's Gate to Hell, Unholy Hole, Mines
- of Mt. Drash (1 and 2), Death's Awakening, Montor, and Doubt); and two
- landmarks (Pillars of Protection and Tower of Knowledge).
-
- 2) Quests
-
- Quest for King of the Castle of the Lost King: The King will ask you to
- destroy a Gelatinous Cube. To do so, you must climb down to level 3 or 4 of
- any dungeon and kill a Gelatinous Cube. Having done so, return to the King
- who will give you a red gem. He will also tell you that you will need four
- gems to launch the Time Machine.
-
- Quest for the King of the Castle of Lord British: His Majesty will send you
- to find the Tower of Knowledge. The landmark is located on an island to the
- northeast of the continent. You will receive additional strength from the
- King when you complete your quest and return to him.
-
- 3) Landmarks
-
- Pillars of Protection: This landmark is located on an island to the
- northwest of the continent. Enter the landmark, and your agility will be
- increased.
-
- Tower of Knowledge: The Tower of Knowledge is on an island to the northeast
- of the continent. Your intelligence will be increased when you enter this
- landmark.
-
- 4) Bartenders' Clues
-
- Pubs: In the cities, there are pubs. Be sure to transact with Varg the
- tavern keep, since he may give you clues such as: "Destroy the Evil Gem," or
- "Best watch out for the wench."
-
- II. CONTINENT TWO
-
- 1) Overview
-
- This continent is located across the ocean to the east of Continent One.
- Continent Two contains two castles (Rondorlin and Barataria); eight cities
- (Snake, Owen, Gerry, Arnold, Linda, Helen, John, and Wolf); eight dungeons
- (Scorpion Hole,
-
- The Labyrinth, Where Hercules Died, Advari's Hole, The Savage Place, Horror
- of the Harpies, Gorgon's Hole, and Dead Warrior's Fight); and two landmarks
- (Pillars of the Argonauts and Pillar of Ozymandias).
-
- 2) Quests
-
- Quest for the King of Rondorlin: The King orders you to kill a Carrion
- Creeper. This dread creature may be found on the 5th or 6th level of any
- dungeon. When you accomplish your task and return to the King, he will give
- you a green gem and tell you that you must use the Time Machine.
-
- Quest for the King of Barataria: This quest involves locating the Pillar of
- Ozymandias (on an island to the southwest of the continent). The King will
- grant you increased strength upon completion of the quest.
-
- 3) Landmarks
-
- Pillars of the Argonauts: The pillars are located on an island to the west
- of the continent. You are rewarded with various weapons whenever you visit
- this landmark.
-
- Pillar of Ozymandias: Increased wisdom is your reward for entering the
- pillar (southwest of the continent).
-
- 4) Bartenders' Clues
-
- Pubs: If you buy a drink from a tavern keep, he may give you a hint such
- as, "Best you should know about space travel, and that you must destroy at
- least 20 enemy vessels to become an Ace!" or "The Princess will reward you
- if you save her, and will give an additional gift to a player of 8th level
- or higher."
-
- III. CONTINENT THREE
-
- 1) Overview
-
- Continent Three is located across the ocean to the east of Continent Two.
- This land mass contains two castles (Black Dragon and Olympus); eight
- cities (Poor, Ponder, Clear Lagoon, Gauntlet, Nassau, Wealth, Imagination,
- and Stout); nine dungeons (The End, The Metal Twister, The Long Death,
- Viper's Pit (1 and 2), Guild of Death, Troll's Hole, Tramp of Doom, and Slow
- Death); and two landmarks (Sign Post and Southern Sign Post).
-
- 2) Quests
-
- Quest for the King of Black Dragon's Castle: The King orders you to kill a
- Liche (which may be found on the 7th or 8th level of any dungeon). If you
- complete this quest, His Majesty will give you a blue gem and tell you that
- the Princess helps the Space Ace.
-
- Quest for the King of the Castle of Olympus: On this quest, you must find
- the Sign Post. It is located on an island to the northwest of the
- continent. The King will reward you with additional strength for completing
- this task.
-
- 3) Landmarks
-
- Sign Post: This landmark is located on an island to the northwest of the
- continent. Upon entering the Sign Post, you will receive additional stamina.
- Southern Sign Post: Additional charisma is your reward for finding this
- landmark. It is located on an island to the southwest of the continent.
-
- 4) Bartenders' Clues
-
- Pubs: The tavern keep may let you in on the following information: "One
- thousand years ago, Mondain the Wizard created an Evil Gem which makes him
- immortal. You must traverse the lands until you find a Time Machine. Go
- back in time to destroy the Evil Gem and save the universe." Or, the
- bartender may tell you that "Most, if not all, of the lakes and ponds have
- magical powers."
-
- IV. CONTINENT FOUR
-
- 1) Overview
-
- Traveling east across the ocean from Continent Three, you will arrive at
- Continent Four. This land mass contains two castles (Shamino's Castle and
- White Dragon's Castle); eight cities (Lost Friends, Dextron, Turtle,
- Wheeler, Bulldozer, Gorlab, Brother, and Magic); nine dungeons (Skull
- Smasher, Doom, Dead Cat's Life (1 and 2), Dead Man's Walk, Hole to Hades,
- Spine Breaker, The Morbid Adventure, and Free Death Hole); and two
- landmarks (Grave of the Lost Soul and the Eastern Sign Post). If you wish to
- revisit Continent One, simply continue east across the ocean from Continent
- Four.
-
- 2) Quests
-
- Quest for the King of Shamino Castle: You must descend to the 9th or 10th
- level of any dungeon and kill a Balron. After you do this, return to the
- King. He will give you a white gem and allow you to take nine items from
- the holds of his castle.
-
- Quest for the King of White Dragon's Castle: You must find the Grave of the
- Lost Soul (which is on an island to the northwest of the continent). His
- Majesty will reward you with added strength when you return to him.
-
- 3) Landmarks
-
- Grave of the Lost Soul: Upon reaching this landmark, enter it. You will
- receive additional stamina.
-
- Eastern Sign Post: This landmark merely has a sign saying, "Go east to go
- east."
-
- 4) Bartenders' Clues
-
- Pubs: Varg may tell you to "Have a strong one, bub," or "Go back in time."
- Or, he may simply say that this is a great game (as indeed it is!).
-
-
- ve a strong one, bub," or "Go back